#ifndef AABB_H
#define AABB_H

#include "model.h"



class GameObject {
public:
    Model           objModel;
    BoundingBox     bb;
    vec3            position;
    };

class AABBTree{
public:
	AABBTree *left, *right;
    GameObject node;
	
	AABBTree(vector<Model> geo){
	}
	
	void buildBox(BoundingBox input){
		for (int i = 0; i < 3; i++){

		}
	}

};

#endif

